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(+1)

Sooooooo... It's hard to review this. 

Your scope is gargantuan. I really dunno how many years could take to finish this, but anyway:

I'm sorry to say that this game lost me fast.

Long disastrous story of my playthrough:

I like the artstyle and general vibe of an old korean mmo(dunno normies how will react to it).

Everything is sink or swim, and this makes very easy to bounce back from the game. For example it took a minute even to equip an item, the item bar is without numbers for dunno what reason, so I need to count every time I wanna equip something(after a while I discovered that I can equip from inventory).

Harvest/farming system it's nice, but after you see some tabs seems super complicated, beyond the scope for a common game. it's very cute that the ground becomes wetter after each click of water.

Fishing minigame is cool.

Everything went off rails with the "go to buy food from catarina". No waypoint for that, So I begin to search the whole city for this npc(the city is waaaaaaaaaaay too big). Well for pure chance (after I roamed for a while like a moron) I pressed M, found her on the map and tracked her down by clicking on her icon. So the systems are there, pls let me know they exist.

After that I searched for X min a way to fillet a fish, I find a kitchen after a while with a cutting board with a knife "for raw preparation" but it does nothing to the fish. After clicking at random I find another table with other knives that makes me fillet the fish, but this table has nothing special about it, so how to recognize it? 

Cute cooking menu, and minigame. I used pan with fish, one seared, one fried. 

I didn't find a questlog, not even in the bindings, but I might have missed it even if I pressed every damn button on the keyboard.

After I managed to find my bed, I couldn't sleep in it. I saved and quit.

- Pls dont put "wishlist" as first thing you see in the menu

- There is no load in the option, you find load inside "save". If you wanna keep it that way, at least change it to Save/Load.


You already have done a lot for this game, I see the love you put into it and this merit praise. Dunno how many are working on this, but it didn't seem a scope manageable by an 1ma.

(1 edit) (+1)

We really messed up throwing feature on top of feature and now making a complete tutorial that guides the player through the whole game without confusing them is almost impossible to do

We can add numbers back in the toolbar, it had numbers back in day, not sure why we removed.

I see how having a raw preparation table and a butchering table could confuse people, it felt logical for us while developing, but a new player surely could get confused.

There is no questlog (yet), our current quests are more of a placeholder, you don't even need to accept them, just deliver if you have the item and there is no failure for not doing them in time.

The bed problem will be fixed next update

Thanks for playing and reviewing