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Great concept, leaves you wanting more! It would be great if the spy could react to the guards' path and tries to avoid being seen, such that the goal is to make an impenetrable guard routine. Still a lot to explore with this idea, keep it up!

(+1)

Thanks! Ben and Jeremy actually implemented that and made a couple of levels based on it. I didn't have time to create the art for those levels and we didn't have time to add any feedback telling the player why the spy had stopped so we had to drop it. But yes! We would have loved to explore that mechanic.