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I like that it's a bunch of different windows, makes it feel like you're using multiple software to hack into the different aspects of the building.

But also I'm not sure I understand how to navigate around. I tried going to the supply room door on the first level when I was in the hallway and my agent said "Sorry I can't find that" 

Thanks for the feedback!

Sorry about that, I checked through the code, and that's my mistake. I made the "art" in a frenzy trying to get it done in time to compile and upload, and accidentally called it a supply room in the map, but a closet in the code. That's my bad.