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My first thought is "that's not meant to be done by this app".

Personally I would use a tool suited for that task (at the top of my head is ImageMagick).

Also, I would prefer to have the animations in a single spritesheet, in order to reduce the graphics card state changes, however, I'm not familiar with the Intersect Engine, so I don't know of that's an option.

That said, if none if these options work for you, I'll probably fit this change in the next release, no problem (the hide body is already done).

I will try ImageMagick thanks for the tips

I know that ImageMagick can be a bit frighting, so, I tried a possible command to extract and scale the walk animation. Hope it works for you, and if so, you can include it in your workflow.

magick -extract 576x256+0+512 female_universal.png -scale 200% female_walk.png

Well after a few tries i can't managed to resized it properly and automated them :s I must be dumb lol i will check with my engine community. I don't know if it's a hard task for you to implement this but it would change my life xD Nice work so far keep working on this beautiful tool !

ImageMagick might not be the solution for your problem, or maybe I didn't understand it yet.

That said, version 0.4 made this possible (and I completely forgot to mention it).

In the chargen.ini file, the parameter "export_individual_sheets" does this. Set it to true, and see if that solves your problem.

I tried it and it works ! Thank you for your help and your work !