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A super well made game, hyper polished and sounds great too!

I think the idea to have only one object per room is great, it means you can't just put 3 of each thing  near the exit and you'll be rapidly cleaning up the path ahead while trying not to be spotted.

The tips system is super smart too and I love the little touches like not being able to vent while holding an object. The detection meter is also very generous and the clients move quickly between things you have set up, which help to make the game super playable.

I also love how readable the game it, I always understood what my clients wanted and what each interaction did through appropriate icons.

An excellent submission!

(1 edit) (+1)

heyy thanks a lot for the detailed analysis! we're glad you caught a bunch of the fine-grained design decisions (like the venting stuff, and the one-per room rule) - it's nice when those things don't go unnoticed in these sorts of events

we did have a bunch of things that we wish we could've improved/done differently along the way, but our main problem was a lack of playtesting, so if you managed to get a decent experience with what we delivered then that's sweet! 

thanks for playing!

edit: btw, one of our teammates tried and rated your game and told us it was fantastic - we're all locked in to give it a shot soon, so stay tuned for some more ratings!

Ayye thanks so much!