Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

That seems to be a good plan. From a gameplay perspective I feel like an opponent that abuses thug strategies (especially if they had a strong start) can shut down their opponent and make it very hard to come back. What if increased thug health was at 2/3 urchins in the Strangefellows? I'm guessing you have a reason for not having a 1, 2, 3 upgrade path for everything though.