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Great take on the reverse tower defense idea, the unique targeting for different enemy types is a really good basis for a puzzle game, the actual targeting for each tower was really clear once I threw my units in, no text tutorials needed. You even managed to keep the puzzles inventive enough that I wasn't really using the same solution multiple times in a row, really good work given the 48 hour time period!

A shame about the lack of audio, I think with some more enemy types and a some sound, this could work really well as a full release. My only real criticism is I think the "Pure Evil" flag could show up for a fixed "Maximum" amount of possible units for each level, since some levels make it literally impossible to save everyone. (Nevermind, this was a skill issue!)

(1 edit) (+1)

Really glad you liked the game! ^^

It actually is possible to beat every level without losing any units - otherwise I wouldn’t have left the level designs in lol. Some of the later levels are pretty finicky, notably levels 8 and 10, but they’re all possible to get perfect scores on ;P

Can’t deny the lack of sound effects though. I was also planning on adding more unit types, like one that’s immune to turrets but has only 1hp against everything else, but time got the better of me and I had to reduce scope lol.

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Omg wait... I just found a bug that makes it move TWICE AS FAST ON DIFFERENT COMPUTERS FSR???

I switched to my work computer, which runs on Windows 11 (idk if that's what's causing it). Not sure if this same thing is happening for you, but if so, I totally understand how much harder it is to beat every level that way xP

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Going off the pacing of the game, I highly doubt I encountered the bug. Personally I think I'm just bad, haha

I'll definitely be going back to try and complete every level flawlessly, now that I know each level is possible. Wish me luck!