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Undivine

A 2D metroidvania with an intriguing story and unique mechanics. · By wendeoo

Feedback

A topic by samthefireball created Jul 11, 2023 Views: 74 Replies: 2
Viewing posts 1 to 2

I believe I played an older demo of this, but this is great!

The players physics is perfect, the difficulty is well balanced, and the level design is solid.

Some minor feedback:

 - when you go to the store, I think your current shard amount should pop up somewhere on the screen. 

- For the map, it would be nice to have markers for rooms with remaining items/secrets, or a way to place custom markers if you see something but can’t reach it yet. Alternatively, an item that can be bought at the store that will reveal rooms with missing secrets/items 

- for the environment art, it feels slightly sparse, maybe some more decorum would make it come alive (I don’t know if you were already planning that)

Great job, I’ll be keeping an eye out for the final release!

Developer (2 edits)

Hi! Thank you for playing!

- About the store I'm kinda changing a few things (don't know if in the end that store will still exist) but you are right, the shards should appear somewhere when you're there.

- For the map I really like your suggestion. I'll work on that.

- As for the environment in general, a few things will be added to make it feel more alive (such as lots of NPCs to interact with - see image below as an example of what I'm currently working on).



Thank you for the feedback! I really appreciate it! 

Awesome! I can’t wait for the next update.