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The setting is very unique and instantly draws attention.

It's confusing what's happening at the start, but since all I could do was press Spacebar I just let RNGesus take wheel and tried to learn. The game felt extremely unfair initially without understanding how to build a good symbol collection, it felt like my choices didn't matter, I had fail rolls often, low damage and enemies stronger than dice creatures packed a serious punch.
But the game is actually very easy to navigate and read after I got over the initial hurdle.

I defeated the Leprehaun with green+blue build, stacking block and retaliation with a lot of healing symbols and a bit of poison.

When I started understanding things a little better, I noticed I developed a superstition of trying to "plan" things in combat, even though that's not how it works. I was playing scenarios in my mind: "Yes excellent, now if only I'd roll mojito, the poison will finish him on his turn and I'll be healed".

That's why I disagree with Wierdox about slots about automatic. Having to pull the lever yourself in your own time is the quintessential to gambling experience even though your input has no bearing on the output.
And beside that, it gives you time to read enemy goals and understand situation better.
Maybe it could be an option in settings, but it should definitely be off by default.

The pinball minigame needs to have a fixed camera. It's annoying to not see paddles you're supposed to control.

Overall I think semi-random minigames are a very fun idea and I wished there were more of them.

Discovering Tourist is actually dangerous was very funny.

Yellow symbols beside the money shield, felt weak and I didn't want to use them.

Instant easy restart after death is so good. For some reason many games don't understand this.

(1 edit)

Thanks for playing!

I got a lot of feedback regarding understanding of combat mechanics so a good tutorial is definitely overdue. I'm glad to hear that simply playing long enough made it understandable

Pinball might get trashed or reworked; More minigames are planned for other chapters/biomes