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Thanks for the reply. We were aware that introducing the player to find the glitch was going to be a challenge, we wanted to make more levels that would introduce mechanics in a better fashion such that the player could have a better idea what the glitch could be, unfortunately we didn't have the time to do it at all. We would've also liked to give better cues and stuff like that for the player to guide himself through the game without directly telling him what he has to do, most of the time we were thinking about how "can we force the player indirectly to try this glitch". Also the skip and timer could've been added, but as I said before we were really short on time so it was impossible to do so, although I can understand the frustration of not being able to pass / skip a level you stay way too long in. Anyways thanks a lot for the feedback.