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(+1)

Bundle your game with the libraries it needs. I ain't gonna install packages to launch some demo day game, especially one in as early a state as yours.

Specifically the first thing it's missing is glfw.

If you are talking about static linking, I'm not doing that. Eventually, I will make the game into a package so it can auto-install dependencies.

You don't need to statically link. You can distribute the dynamic libraries with the game. Appimages do this for example.

(1 edit)

>app images

EWWWWWWWWW. But I don't know why you would do that. Linux distros have package managers. 

I'd rather just have a list of dependencies to paste into the terminal, especially if a lib will potentially be used by other applications on the computer.