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Definitely fits the theme. As you noted on the game page, the gameplay is a bit cut short due to time constraints. For future expansions, may I suggest having a small pool of workers you control? It'd be just like an RTS game except you're unmaking the map (although I suspect this might have been your original idea). I could see this working as a super chill game about moving units around to make the map beautiful again, like some weird mix of the gameplay loop in Powerwashing Sim, the mechanics of Civilization, and the timescale of Tenet.