Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ahahaha thanks! I basically tripled the difficulty in the last hour to make sure the ending was tense. I knew that the sound was weak, I decided to aim for a more minimalist soundscape since I was worried about it getting cluttered once so much stuff started exploding at the same time. I think I was wrong though, the music track doesn't carry enough. Even with the experience as a hole being pretty minimal, the chaotic audio probably would've helped fill the space!