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(+1)

I loved the art style and concept. The gameplay was fun, but at least in the first few levels it felt too much like there was a dominant strategy of being able to win with just one flower turret.

I think that reaching the cooldown faster (fewer shots) + making switching easier (through a single keypress vs a mouse find+click) would have led to more of an incentive/requirement to make the most out of the game system