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(+1)

Very cool idea, loved the puzzle approach. Going for "pure evil" rating is definitely the best way to play since without it the game is too easy. Would've been great if there was some ui for which units survived and which didn't (for pure evil runs) since in some levels it's hard to fine-tune your strategy without that knowledge. Really cool artstyle too

(+1)

That's actually a really good recommendation! I was gonna do something like that if I had the time to implement sound effects, as each unit would've probably had their own hurt/death sounds, but a visual indicator sounds like a great idea as well ^^