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(+1)

I get the concept, good art style and I think it's one of the most unique from what I've seen, but I wish the pacing of the "dark side" was more balanced, as your character needes to be moving from side to side to get more bullets and most items to them go back to attach on enemies (it could be a "me" problem as well, but I wish the first level started a little slower at least). Good job, tho.

(+1)

Thanks! Yeah the pacing is difficult to balance in 48 hours, and we scraped our first idea after the first 5 hours so it was even tougher XD 
But we are happy with the result and will polish, and release a post-jam version :D