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Level 3: Whether you can win this level or not is completely random, depending on the survivors position on your 3rd turn.

Level 4: The HUD covers part of the level. I also couldn't beat this level because the collision with the box messed up after a few moves. Tried a different direction and it worked, but by that time I'd already lost enough steps.

The graphics are fairly simple. Since the player, the survivor and the things that kill you are simply solid objects, I think the games aesthetics could benefit from the background, boxes and buttons also utilising the same aesthetics (basically solid colours rather than textures). The music is a bit too intense I think for this type of game.

Aside from that, I felt like the players moves in the first levels were just random, and having to wait for the player to finish its moves felt a bit useless in the context of the game. It didn't give me (as a player) anything. But only having reached the fourth level, I don't know if future levels have a use for the player doing its moves. Regardless, if the player does move for a reason, I think that should be introduced earlier on.

All in all, the game has potential, but needs polishing! Great job, <3

Thanks for the constructive feedback :) I appreciate you taking the time to try my game.