Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Phenomenal idea. 

Well executed, clearly presented and hook is obvious immediately.

Could be expanded upon to work as a commercial game, if you ask me.

Some specific feedback:

- It would have been nicer if the levels don't start immediately but after a "start" button so the player has some time to orient themself, but arguably that's polish nitpicking.

- The thief was still a little too hard to see on cameras in my opinion.

- I expected the guards to follow a path I would draw for them, not the shortest path available between them and my cursor. I don't know if that's a design decision or consequence of programming limitations. I think if you decide to take this game anywhere in future the appeal would lie in the puzzle aspect, and for me that would work best if I can draw little routes for my guys to patrol. (If that makes it too easy, perhaps they can be distracted by sound, too.)

Head's up: your Trello board, while publically accessible, does not seem to accept cards from me.

Thanks so much for the feedback! Yeah I guess the Trello isn't going to work. We can just use comments here to collect ideas. Thanks for sharing yours!