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(1 edit)

Hey thank you for the feedback. I toyed with the idea for a bit, but wanted the gameplay to feel more reactive instead of strategic. I ended up in a split between "refine UI so using tools on the fly is worth it" and "depart from the original vision and make it a puzzle game". In the end the time ran out and it is what it is. Your criticism is very valid though and should I revisit this game, making the UI more responsive is one of the top priorities.

Thanks for playing!