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(+1)

Interesting approach!

I had a few problems:

When planning, I could only see X/Y, not Z. Some way of looking at the level from the side would have made sense.

Using tab and enter felt strange. Could not the same button have been used for most actions, because they were sequential anyway? 

Showing mouse in menu, but not being able to click was also strange.

Other than that, very cool entry. Amazing UI work! There was a lot of stuff happening, felt very alive. Good job!

Thanks so much! Totally agree, a way to adjust camera was on our stretch goals list. The mouse visible was just a mistake I forgot to fix 😂

Tab and Enter we kept different so folks with tremors or shakes wouldn’t accidentally start and then immediately skip their turn, but better button choices were definitely needed. In an ideal world, rebinding! 

(+1)

Oh, that's interesting. Good thinking with keeping them separate. I guess maybe a cooldown on the button could have had a similar effekt. Controls are really hard!

Another thing I thought of, I remember now, is that the music restarted very often. I think it's more chill if it gets to loop without restarts.

But with that said, awesome work guys