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A good start, I like that there are multiple enemy tower types. The player goblin frequently gets stuck on the terrain. Also, the camera jumping around each time you switch goblin makes it easy to lose track of which direction you are meant to go - some level details like arrows would make it easier to follow

Thanks! Good feedback.
There were a few bugs(like the wall sticking) we found while testing but didn't have time to fix. So lesson learned: leave more time for bug squashing! Also yeah we probably should/could have given the camera a smooth animation when switching, and made the level layout a bit more readable