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The puzzles are mind-bending in a good way, and I haven't seen stealth mechanics used in this way before. The use of crates and colors to help distinguish position in the viewports is fantastic and makes up for a lot of the clunky controls.

That said, are you kidding me with no checkpoints?

I appreciate the feedback! If I had a couple more hours I would've added camera indicators and checkpoints, maybe next time!