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Definitely the most unique game I've played so far!

Dialogue was great (had that Rick and Morty style at times too), and the gameplay was well implemented and on theme. Quick to understand yet tough to get good at, when I was playing well it was really satisfying. The art, though maybe it clashed with the funny beginning dialogue panels, was also amazing. Loved the sense of space.

I got maybe 10 planets through and then I lost three in a row so I didn't manage to finish it, though I think I'll return at some point.

(Unless I missed it) I wish there was an indicator that the role was about to be reversed as it was frustrating to be timing one plan and have it go haywire sometimes. I also found myself wanting some new development as the levels went on (though that may be what the dialogue is for, and I think I finished all of it on the first level because I was enjoying it that much!)

Hey thanks for the feedback.  There is no indicator, I'll definitely add one.  However, when the parrot moves from one end of the pole (thing) that's when it changes.  But I am not expecting anyone to notice or use that.

Yeah, 48h was just not enough for the depth I wanted.  There was also a concept of upgrades (a shop that 's not completed inside the ship)

Anyway, thanks again :)