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(2 edits) (+2)

Love the aesthetics! The idea is great.

Some things that struck me while playing it:

- It would be nice if the speed gradually increased as the car accelerated, so that making the car drive longer distances and then have a ramp would make the car jump longer.

- On the second level, I managed to set the bouncy thing as my first block and have that be enough for the car to reach the goal, but couldn't reproduce that. However when trying I realised I could move blocks up/ down as well (didn't read the tutorial too thoroughly). This on the other hand made me think that it would also be nice if fall-speed increased the bounce of the bouncy-thing.

- Also after dying the wait for the car to respawn is okay the first few times, but after a while it gets tedious.

- I'm not entirely sure how the score system works, even after reading the tutorial. That might be my still lacking a few hours of sleep though.