Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Wow, the palette feature in the menu stood out instantly. Nice touch!

As for resolution stuff on windows build, when I click RECORDS it goes outside of the screen. I can barely click back, and Esc is not bound to back. I guess that's an accessibility thing that could be improved: if the game is supposed to be played with keyboard only, then the menu should also be fully accessable with the keyboard.

The two sliders in the options also lack labels. One seems to be volume or music volume.

Quite a lot of dialogue, the font is not the most readable.

After more consideration it seems like the whole game is missing top and bottom parts. I can only see W of what I suspect is the controls down left.

A charge indicator for the frog jump would have been nice! :) (Maybe it was outside of my screen?)

Very cool with all the different controllers you made here. Very ambitious!

Could have been some additional checkpoints along the frog part. The flow of the game goes down compared to the goat part, so it's not as fun to start over as frog.

But dude, did you actually implement a database driven highscore, or is it your own results? Very ambitious and complete in that sense. Amazing that you did that in this short amount of time. Also the speed run mode. 

As for the platforming, there could have been a little coyote time for the jumping. I felt slightly robbed a few times when i fell from a platform instead of jumping.

Very cool game! Didn't get passed the lizard though, he was too broken it seems :D