Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It's an interesting concept for sure, but I struggled to figure out what I was allowed to communicate in the console, and I really feel like there needs to be more of a visual element. On my PC the windows showed up pretty small, so it was hard to understand the map layout and which areas were valid to move to. For a game like this I think it would be cool to have sort of a Metal Gear Solid codec-like interface where you can at least see the character that you're communicating with and maybe get some prerecorded voice lines in too.

(+2)

Thanks for the feedback!

I had intended to implement several of the features you mentioned, but ran out of time. Since I wrote my own engine, I actually spent the first 47 hours and 20 minutes just on that, and had to stop in the middle of a few features (which can be seen vestigial in the code) to then bang out all the assets and compile it just in time to upload one minute before the original deadline :P

P.S. sorry about the small window size, I developed most of the game on a retired education edition netbook full of paraffin wax.

Anyway, excuses excuses...