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Watching my army wail on the hero was fun and the presentation was really great! However I didn't feel as though my input had much to do with my success. More ways to influence the economy or more variation to unit types so that I can choose a more deliberate strategy would help flesh the prototype out into something great. :)

Thank you for the feedback. I'm glad you enjoyed it. And those are some pretty neat suggestions, thanks for those as well. If you got the time, I'd like to know what other things would you be interested in seeing in this game if it goes beyond the prototype stage?