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(+1)

DAAAM! Hi!

I did not expect it to be as funny as it was. Like I got 27 in score and that was by just not really understanding the concept firsthand but as I got that it was the little dude that I should put on fire, the game just elevated!

Really funny! Mostly UI critics I have to be fair, gameplay is just great but if the timer could be at the top, maybe in a better scale like minutes and seconds and the score being a bit more represented I think this is amazing!

One small and easy thing I think might elevate the game further would probably be to add an animation to the dude getting on fire and maybe pop up a +1 to give some response to the player!

All in all, good work and hope to see this idea expand!

(+1)

Thanks mate , yea i know  about the ui . It was the last thing i did so.. ,not so great.
animation to the dude getting on fire and maybe pop up a +1 to  give some response to the player! ....> was working on that , but lack of time.
i also wanted to make it accept controller. i works in the game but not with the ui . the controller makes the game better.

(+1)

Ah I see!
Well, I can relate to not having enough time haha! But its really great so don't be to harsh! What did not go into the jam can be features for the game later! :D And I can understand that the game runs smoother with a controller but it was a long way from a bad experience with mouse and keyboard as well so I think you should be proud! :D

(+1)

yea lol, i mean am  proud because i have never done controller control before on unity 

Well that's awesome! Keep it up and you will go far! Mad creativity!