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Intriguing concept and impressive that you were able to set up something like this (that presumably uses a database) in such a short time limit! Would have loved to have seen this extend a bit further into some actual gameplay though. Maybe a game where you make a unique character build (allocating stats, picking gear, etc.) but then someone else has to actually take that character for a run in the dungeon. When they die, the character is gone forever, but if they win, that character is immortalized in some kind of leaderboard and both the "creator" and the run "player" are attributed!

I was thinking the same thing, there isn't really any solid gameplay loop. The reason? I panicked lol. I just knew that if I had to implement anything it was going to be storing characters online and all that.

Haha, totally understandable! But hey, now you have a solid infrastructure that you could build on if you ever decided to pursue the idea further.