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Nice game! I like how heavy the sword feels- it really gives the kills some extra impact. However I found the connection to the theme (and the overall narrative) to be a bit confusing- what is exactly is reversed? It seems like a really competently made game and is fun to play, so good job!

Thanks for feedback!
The Idea is to make playable sword instead of the swordsman. We tried to show it in gameplay, but maybe it's not that readable as we wanted to.