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(1 edit) (+1)

Hah, I love the concept of Sisyphus’ rock having consciousness, and its sole purpose being to roll away from him. Jokes aside, this is a solid implementation - it’s good that the rock wraps around from side to side if you go out of bounds! I’d have either limited the maximum speed of the rock a little, or made Sisyphus faster - because once you get the ball rolling (literally), it’s very hard for him to catch up and pose a threat.

Thanks for the kind words!

The difficulty was a bit of a decision on our part - we've made games in the past that were too hard for the 5 minutes people spend on game jam games. In this game, Sisyphus gets faster every 25 points, so we were trying to make the intro accessible but it should get pretty intense around score 100+!