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Thanks. The blurry assets were annoying me too. They're incredibly sharp in GIMP, but Godot just decided it was going to ruin them. I replied to another person about the purple bar, but it basically shows you how long you can stop the autofire for. Regarding the controls, while developing I was considering switching the direction that the bullet fires, so it would essentially be pushed towards the mouse rather than away from it. Would this have been better?

It would've probably been better this way, since I tend to put my cursor on the enemies while playing. I dont really know how to help you with the asstes but I think you could find some help on the internet.

Not sure if you're at all interested at this point, but it turns out some of the blurriness was solvable with three mouse clicks. The rest seems to be caused by the resolution of my sprites (they're all 32 by 32).