Very interesting concept, and incredibly well presented. The controls, however, were a bit weird and occasionally people would leave my range. Also, I feel as though there should be some kind of indicator that the hitman is about to strike, like maybe the music going completely quiet.
Viewing post in Reverse Hitman jam comments
I was in fullscreen, some people were just barely able to clip out of my range in the bottom left corner by the pillar, and I think also the rightmost part of the room. It was never a huge issue, but maybe the target could track the mouse a bit more accurately. Alternatively, there's a massive amount of space above the room that you can aim in which isn't really needed, so if the scope starts out pointed a bit more downwards that could resolve the issue.