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I love the concept here a lot, the idea of using gravity physics to guide something fits very well. With that said, I think the controls are doing a disservice to the game; the planet feels very floaty and needs to come to a stop more easily in order to not spin out of control. Multiple times I lost track of it after it moved off-screen.

(+1)

Thanks for the feedback! This is my first time making a game, so there are a lot of things to learn for me, especially the movement control for which I watched many videos from bendux. I'll try to optimize the character movement as soon as possible!