Well, it fits the theme. That's about as much good i can say about this. There is no feedback, the player doesn't really know what is going on, there's no audio and no effort for UI. Poor execution but I'd take some time tho and actually make a game around this idea because it has some potential.
Viewing post in Tower Defense Goblin jam comments
Thank you very much for your feedback!
I'm aware that it's more of a prototype than a game! I encountered a problem during the jam which forced me to modify and remove certain points (especially the damage display) and this had repercussions on the game! I started the jam 24 hours after the timer, so I had to prioritize certain things.
In any case, it's a project that I can now move forward with, and I hope that the next versions I'll be proposing will suit you and that you'll enjoy playing them!