I enjoyed this, the visuals were great. Humor was fun and didn't overstay it's welcome, and the ways combat encounters started were all unique and interesting. The dynamic between the characters felt good and I'd like to see them make a return sometime, maybe even in a sequel?
I would consider, though, adjusting the effectiveness of some status effects on enemies. Once I had access to stun and confuse I was able to deal with the rest of the enemies very easily, making the shark encounter the hardest fight of the game despite being only the second one. Maybe confuse should have a lower chance of applying and stun shouldn't last as long, or have a lower chance of missing a turn?
Either way, I enjoyed the experience and it's clear this came from a place of passion.
Looking forward to checking out your next work!
(btw, there's a typo in the item name for "gauze")