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Neat idea but the gameplay loop is super repetitive without much depth.

thanks. Yeah, I know there's not the higher level gameplay for more traditional RPG fans, but I wanted something more about the vibes and the dialogue/banter is supposed to be more of feature, the combat is secondary. I wanted to add special moves and healing, but alas, for 24 hours and a  2 person team (1 of whom for only a few hours), I wanted to prioritize something simple but polished vs rough and trying to go too deep.