Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

For the hand animations, speeding them up would probably do a lot. Personally for anything sustained I'd try adding some kind of shaking to the hand, while for spells that have individual shots I'd try either some kind of "recoil" to the hand or some sort of swift movement (up/down, side to side, a flick, stuff like that)