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(+1)

yeah. I made it a bit easy and quick to level up for testing purposes. Once i start working on balancing and proper progression is going to be better. 

Never missing and always going first is intended since i try to minimize RNG impact in the game. I want fights to feel more like puzzles you have to figure out.

The sound system of the game is in process of being reworked. Part of that is an optipn menu to adjust volume of music and effects.

For the npc hitbox, i think it is just fine like that but i will adjust it a bit more

 Thank you for trying it out and the feedback!