Let's start with the work done this week from my end, a new Weapon Sway animation system, which is configurable per weapon!
The system essentially interpolates input from mouse/controller and tries to rotate the hands of the player. This doesn't affect the firing mechanics as those are not relevant to the weapon/hands position or rotation.
We have two variables that can be tweaked per weapon:
- Sway Max Degrees: A way of constraining the rotation, as each weapon looks and feels different.
- Interpolation Speed: A constant speed modifier for the animation from frame to frame.
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