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(1 edit) (+1)

>Skin Shading

Just select the darkest Skin Option and look at the Insides of the Hands or Ears in Character Selection. It looks a lot lighter then the rest of the Skin.

>Flip building Pieces. 

R just rotates, I'll try out shift-R later, but if its just rotation 180°, you'll still run into the issue of the Supports on the wrong side.

>small sickle

So, Scythe is for clearing mass and small sickle for gathering the actual Ressource? Or is this Clover exclusive?

Also, after finishing the Quest, your UI doesn't Anchor to Screen, but is resolution dependant. At 2550x1400 or whatever, the Deliver Window is far enough off Screen to not be able to click the button. At 1200x700 or whatever, the same Window is in the top left, allowing easy access, but making everything nearly unreadable. Inventory jitters around weirdly at low Resolution to find its Place, and the Icons inside don't scale down, so they are massive and overlap each other, making using or reading them impossible. After scaling Resolution back up, once the Quest was delivered, the Icons scaled up again tho, so they are now extremely massive and unreadable on normal Resolution aswell. This is probably the same Issue with selections on Scrollbars etc. occassionally going offscreen.

(+1)

Ah I get what you mean, the inner part of the palm is supposed to be lighter on the dark skin tone, the shading still applies, but it is softer

You can invert pieces, might have to look again in the keybinds

The scythe is for clearing large areas yes, on your crops it harvests the same, but for wild grasses it generates less drops, while the sickle is less stamina efficient and has less area, but gives larger returns. Also you can physically see 4 leaf clovers in the middle of the 3 leaf ones, they are hard to spot, but if you find them use the sickle to get the drop.

We didn't test much in resolutions other than 1920x1080, thanks for pointing that out