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(+1)

I do not understand why I can select "nothing" in the loadout screen when starting a game, but I imagine that will become clear later as I play. Or is it just placeholder for now while the game is being developed?

Menu looks nice.

The difficulty selection might not be colorblind-friendly, but the game may already assume that players are not colorblind.

The music is loud when starting the game. Can I change the audio volume in-game?

How do I pause the game? 'P'? 'Esc'?

Is the UI for alchemy slightly buggy? Should the top-most "water" peripheral one-sixth circle-piece bar be present?


I find the game somewhat confusing, at least the alchemy part, but alchemy is frequently about experimentation and discovery, so I would assume that it is up to the player to mix and experiment.

 Is there a way to quickly clear all ingredients/reset? (I cannot remember the controls). I died, but I can see that 'Tab' is used. Maybe there was a UI bug before because right-click is rarely used and 'Tab' is usually used to clear the mixture.

I have died twice now in the first room, on medium difficulty, but I am still learning at the moment.

Now I died very quickly to exploding enemies in the first room.

I have died several times in the first room now. But, after I remembered the dash, I almost survived one room with few enemies.

Is it normal for the first room to have 10+ enemies on normal/orange difficulty?

After maybe 20+ deaths, I SURVIVED A ROOM!

I abused alchemy mixing to slow down time, dashed around, hid behind crates, and survived the mass death explosions at the start of the level. And then I popped out of cover once in a while to take potshots with different chemicals at the triple-laser-death-beam robot-beetle.

I do not understand this game. A lot of it seems really polished and nice, but other parts seem only slightly polished or even confounding.

Maybe I should have gone for "easy"/green difficulty first.

Maybe a tutorial would be a good idea?

Being able to pause, and set in-game the audio level(s), would be nice as well.

(+1)

Thanks for playing and thanks for the feedback!

I do not understand why I can select "nothing" in the loadout screen when starting a game

Why not? If the player wants to handicap themselves for an extra challenge, so be it.

The music is loud when starting the game. Can I change the audio volume in-game? How do I pause the game? 'P'? 'Esc'

Sorry, I haven't implemented those things yet.

Is the UI for alchemy slightly buggy? Should the top-most "water" peripheral one-sixth circle-piece bar be present?

Yes, that's intentional. What's happening there is that you're mixing water (blue) with larval excretion (green) to produce purifying wash (yellow,) a chemical that can only be produced through this chemical reaction.  

  Is there a way to quickly clear all ingredients/reset? 

Yes. Pressing TAB will dump the entire mixture whereas right-clicking on a chemical will remove one instance of that particular chemical. For example: suppose your tank has 3x water. If you right-click on the water icon, the mixture will be reduced to 2x water; if you press tab, all the water will be immediately disposed of.

Now I died very quickly to exploding enemies in the first room.

An easy way to dispatch of them is to use frigor essence, i.e. the ice chemical. You can very easily freeze the mines, which inhibits their explosion attack.

I do not understand this game. A lot of it seems really polished and nice, but other parts seem only slightly polished or even confounding.

Apologies for the confusion, I didn't have time to implement tutorials and/or documentation so the game is very difficult to pick up right now. One of my main goals for the next DD is to implement a thorough tutorial to avoid further confusion.