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I was doing well against the first 'boss', then died instantly because of an empty deck D:

I like the sub-tooltips that explain what various effects do. standard for card games, but always nice to see. although they didn't show up when I went looking in the enemy's graveyard to see what their cards do.

I had it in my mind from playing previously, that this game was rather clunky and slow. and that's still true a bit, like skipping through the various phases and how the various skip options don't have great descriptions; and how (I assume) you have to go into your inventory to go open card packs instead of just being given the cards directly as a reward. but it's much better than I thought I remembered.

I didn't do much of the titular card-artistry, mostly using premade cards. but from what little I did of it the card editor seems fine. I like the idea of making your own equipment through a run, and that the cost updates to ensure the card you make is more or less balanced. but I wonder if a system of incrementally improving the cards, like patches in Inscryption, would have been slicker. although this does seem like a generally slower paced game than Inscryption, so perhaps not an apt comparison.

the SFX are pretty distinctive.

the 3D-looking room where the cardfights happen looks pretty barebones compared to the rest of the game.

I found that mostly what I was after was minions I could play on turn 1 or 2, and a round was usually over once time came to play 5 or 6 cost cards. although I did get past the 'boss' on another attempt, and caught a glimpse of what seemed to be longer battles beyond. so perhaps the battles are only so fast in the baby beginner area I was playing in.