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(4 edits)

Just a comment on the dialogue... I read quickly, and I can't stand Ren'Py's default scrolling text that's supposed to emulate typing or something. Because of this, whenever I start a new game, I first go into settings and turn the text speed up to max, so that the text just pops up. The way you present the dialog in this game - 3 words, pause, 3 words, pause, 3 words - defeats this setting and makes it annoying to play. I keep clicking to continue, and just before the (frame? scene? page?) changes, I notice more text popping up on the last one, so I have to scroll back to read it. Please put in some sort of option to bypass these pauses and just show all the text for that frame all at once.

I've seen this used in other games for emphasis once in a while, but so far, this is SOP for the entire game.

Thanks

Hello slosophone!

We will look into this. 

But be aware, sometimes we(and other dev) are making a long pause for showing a text for creating special mood in dialog.

Definitely, it sometimes helps to setting a mood, but I just feel it's a bit overused in project ATMOSPHERE. It bothers me, because your 'project' looks really good otherwise.