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(1 edit)

Finished the cutscene and conversation parser today. 

I have it setup to script the scenes on queue.  Player can choose options for an interactive response. So far the system goes 3 levels deep with interaction, which I think is more than enough for my needs. Meaning, a conversation with an NPC can go three responses deep before the AI loses track of what's being talked about :(  This is all done in real-time.