It is a really nice game for those who are starting a game developer career.
There are a couple of phases with variety between them, and the mechanic is easy to learn.
The next steps for improvement that I recommend are:
- A way to make "clearer" the hitbox of the "enemies" that can hurt you. It is just a little bit hard because it is not really clear how close I can get to the objects.
- I don't know if you are aware, but clicking to jump twice fast activates a double jump, but slower you jump lower.
- When pressing to go in a direction, Funglow gets stuck to the object, even if it is a wall in mid-air, it doesn't fall.
You can see what I mean on the really quick live I did here: kitsurei_yune - Twitch. I just do it for fun, but I thought it would be interesting to show you the results of your game.