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LOVE the map. can really put the big machines to work.

some feedback from playing:

GCEC has problems with Deliver pathing, have not found tractor that can do it

Field 123 has bad masking on northern edge, leads to almost-uncompletable spreader missions with a 12m spreader

small fields (101-106) need borders checked for masking, 101 has bad south edge and Courseplay can't separate 102-103

Field 6 has bad masking on south border

Farmer's Market (Southeast) requires Small or 4WS tractor for delivery pathing, splines take it too close to the building with a sharp approach turn

Field 121 cannot be reliably pathed-to

access road to Field 118, 140 is not drawn on map but does have pathing splines

Road T west of Johnson's Farmer's Market is too steep for most vehicles to handle when loaded, AI doesn't know not to path there. similar with the divided highway up to Northeast BGA, also very steep spot on the road between F126-F163

long trucks reliably get hung up on the guard rails when turning at the east end of Main Street (between F113-F115) and southwest end of Divided Highway near Strawmarket

Thanks for the input! There is definitely some good stuff here that I can look into. It's unfortunate that I haven't put as much time into lately as I have with other projects, but I'll turn that around and get this map more stable. Again, thanks for the input; It definitely helps out! 

tried to make things as detail actionable as I could :D