I gotta say. Usually, rote Pokemon doesn't do it for me, but this game felt waaay different than the other pokemon-based stuff I've seen/played. The PMD setting is one ripe for a game such as this, and your little personifications of the different town NPCs was phenomenal. Despite their limited content, the relationship between Riley and Hazel immediately grabbed me, and I want to see more of their story, both during the timeskip and after the events of the game begin.
The mechanics were great and the sprite animations were sort of insane with the level that they were represented, with certain effects changing your overworld sprite and such. Even the little tidbits the townspeople have to say after you've gotten a gameover are a little touch that must've taken a while to do.
I really want to see this continued, if not by you alone then maybe a team or possibly even someone/ones else were you comfortable with supplying the source code. I'm not extremely well versed in Unity, but I've learned enough to be able to help with some of the coding-intensive stuff, and I like to consider myself a decent writer. Should you ever feel the wont to restart this project with a team, consider this my offer of my skills; I'd love to work on this project.
That being said, you've mentioned you didn't like the direction the project took. That's fair. This whole comment is really to say thank you for doing what many others really couldn't, from one PMD fan to another.
-Pyxxis