Thanks for your reply. I understand. I tried that. It opens my project on GMEdit. However, here are these questions that I have now.
How to run the project? I don't see any run & debug command? Can this be done on GMEdit? Or do I need to run the code on the default GMS client and have it open all the time in the background?- I have found this plugin - YAL-GMEdit/builder: A fork of Nommiin's builder plugin with some experimental changes. (github.com) that seems to run the game using F5. However, is there any way to debug the game from GMEdit or is that too much to ask for from an external editor? I use the debugger a lot, so would be cool to have that in GMEdit- If I want to modify a sprite, can it be done on GMEdit? Like I tried but I don't see any color palette from where I can choose any colors to use on the sprite.
- If I save the code that I have modified using GMEdit, then does it overwrite the previous files that were previously modified using the default GMS client?
- Any other major shortcomings for GMEdit compared to the default editor?
I might have more questions, but these are the ones that I have currently that I can think of. Thanks.