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(+1)

Hey, I played your game to the very end. It was a very fun game for me, as shooters in VR are usually quite fun. A few things I would have preferred:

-Instead of multiple levels, I think going for 1 mission that was more interesting/had more features would have been better. By the end it felt like the final missions were just the same thing in simple assets (especially the 3 house level).

-Some way to holster your weapon!!!! I wanted to use the shotgun but there was no way I could without running out of ammo and going all the way back to the van to reload. If I could have a sidearm holstered that would have been great.

-Less ammo in the pistol (and maybe in the SMG)...I feel like I shot 30 times without having to reload the pistol xD

-Finally I think the biggest place this game lacked was with the theme. If you added just an element of finding a package from the house and bringing it back to the van rather than moving on from the level once the enemies were all dead, it would have had more about "special delivery" but as it stands there's really no delivery aspect at all, except Agent Eva talking about it.

Still was one of the most fun games I played from this jam! Great job :D

Hey mate! Thanks for playing my game, I really appreciate the feedback and I totally agree with you.

 I still have a lot of different ideas for missions, like delivering a bomb to the enemy facilities, capturing the leader of enemies as a "package", hiding keys to open doors and capturing packages in houses, but unfortunately I ran out of time to implement them, it was the first time I set up an AI with enemies and it took me a bit longer than expected. But, I am planning to finish the game with more game mechanics and levels and try to pushing it to AppLab on the Quest :)

(+1)

Yeah if you had to get past the enemies, plant the bomb, and then escape before the timer, or detonate it when you got out, that could have been interesting! It's definitely a solid foundation, good luck!